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great class, just a

great class, just a little bugin -(void) tick: (ccTime) dtuse this:[reendrTexture clear:reendrColor.r / 255.0f g:reendrColor.g / 255.0f b:reendrColor.b / 255.0f a:reendrColor.a / 255.0f];you can then use: CCSpotLight *spotLight = [CCSpotLight initWithRenderTexture:reendrLayer spotLightRadius:100 reendrColor:ccc4(0 , 0, 0, 180)];thanks